At first this seems fine but after an hour or two you hit that inevitable wall to entice you to pay. This has you paying one of three currency’s to acquire chests for upgrade materials, new characters, etc. At your home base you can customize your squad. These elemental types, powers, and squad tactics drive the free-to-play elements. None of this is too complicated, but on later levels it does add a little thought to the otherwise mindlessly action. Yes, fighters all have different element affinities, so you will want your water sumo attacking their fire-type skeleton. While the combat is fairly simplistic, depth is added through timing, squad selection, and fighter’s elemental type. Additional powers include healing spells, armor buffs, and straight out physical attacks, but need to be used with care as they have to recharge before they can be used again - do not waste one just before entering a boss fight. You must to decide when to unleash your squad’s attacks and special abilities. Levels move you through a selection of stages, each offering different enemies to smash before culminating in a boss battle.
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